Être un "Digital Learning Manager " au service de la multimodalité d'un dispositif local, hybride, distant.
10 Commandments of the Serious Game Padawan: Lessons Learned After 4 Years of Professional Training

MARFISI-SCHOTTMAN I., LONGEON T., FURNON C. et MARNE B. (2022) Serious Games (SGs) offer advantages for learning but yet, their use in classrooms is still very marginal. The design of SGs by teachers themselves seems to be a viable solution